
 SPACE QUEST II
     Part 1

 (NOTE: In this walkthru, "east" refers to the right of the screen, "west"
refers to the back of the screen, "north" refers to the top of the screen, and
"south" refers to the bottom of the screen.)

 As our story opens, you, Roger Wilco, sanitary engineer extraordinaire, are
doing what you do best -- swabbing an outer deck of Xenon Orbital Station 4. A
beep from your wrist watch interrupts your reverie. A look at the watch reveals
buttons labeled H, T, and C. Press C. A message from your boss tells you to get
back in the station on the double and clean up a mess made by a space-sick
passenger in the shuttle. (You get all the most desirable jobs!) Walk up the
wall and across the ceiling (Isn't zero-gravity fun?) to the airlock entrance.
Stand on the entrance, and in a few seconds you will be transported inside the
station.

 Once inside the station, walk over to the spacesuits on the back wall and take
a uniform. Take a moment to check your inventory. You have a filled-out order
form for a Labion Terror Beast Mating Whistle, which is ready to be mailed, and
a dialect translator. Now walk over to the lockers and open a locker. Take the
jockstrap and the Cubix Rube puzzle that you find inside. Exit the airlock
through the door on the west side of the room.

 As you enter the control room, your boss tells you to get over to the shuttle
on the double. The other crew persons in the control room aren't inclined to
waste time with you either, so you have no choice but to go and stand on the
transport lift on the west side of the room. Once you've been lifted to the
transport level, walk over to the transport tube entrance and get in. In a few
seconds you find yourself in the shuttle bay. Walk down the stairs and enter the
shuttle from the rear. HEY! What's going on here?! You don't have much time to
think about it before one of the thugs gives you a love tap on the noggin and
turns out your lights.

 When you come to, you find yourself helplessly pinned down inside an asteroid
fortress orbiting a forest planet. You are in the presence of a hideous alien
who is obviously keeping himself alive by artificial means. The alien patiently
explains to you that he is Sludge Vohaul, the evil intellect behind the plot to
steal the star generator that you foiled in SPACE QUEST I. Now Vohaul has
decided to take his revenge on you and your home world of Xenon. He shows you
his fiendish plot to loose thousands of genetically engineered insurance
salesmen who won't take no for an answer on Xenon.

 You quickly realize that humanity hasn't been in so much danger since "Super
Car" was canceled, but just right now there's nothing you can do about it.
Vohaul's goons hustle you back aboard the shuttle and transport you down to the
forest planet to begin serving a life sentence as a slave in Vohaul's mines. But
before you reach the mines, the little hovercraft carrying you and two guards
runs out of fuel and crashes to the forest floor!

 When you come to, you find yourself in the middle of a strange forest with one
of the guards (who evidently broke your fall) lying quite dead beside you.
Search his body and take the keycard from his uniform. The other guard is lying
dead in the remains of the hovercraft. A steady beep is coming from the wreck
and you realize that it could attract searching guards. Walk over to the wreck,
look inside, and push the button. The homing device is now turned off. Exit the
screen to the north.

 Now these woods are strange indeed! (Don't try climbing the trees unless you
save your game first!) At some point in your journey through this forest you
will hear the sound of another hovercraft searching for you. You can always
avoid this hovercraft by quickly exiting the screen that you are on; however,
you won't get any points for it, and the hovercraft will return. The better way
is to find a place in the dense foliage where your body is completely hidden.
Wait motionless for the hovercraft to appear and then leave. This will earn you
5 points and the thugs will not return.

 Also at some point on this screen, you will hear the sound of a rope snapping
and a high-pitched shriek. When this happens, exit the screen near the southeast
corner. You will come upon a strange little creature hanging upside down in a
hunter's snare. Walk over to the little pink fellow and free him from the rope.
Exit the screen to the west and then go up the hill and west. You are now on a
plateau with a mailbox at the end of it. Put your Labion Terror Beast Mating
Whistle order form in the mailbox's slot. Instantly a genuine Labion Terror
Beast Mating Whistle appears on the tray! (Just like the U.S. Mail, right?) Take
the whistle and exit the plateau back around to the east and back south down the
hill.

 Now exit the screen to the west. Did the spores knock you out? Well, no matter.
Take one of the spores anyway. (They're those pretty little flowers on the
ground.) You'll need it. Exit the screen to the northwest. What on Earth (or
wherever you are) is this thing? Well, it's alive and it's very hungry as you
will learn to your sorrow if you touch any part of it. But this vine creature is
also a maze. If you look carefully, you can see that there is clear pathway
through the creature leading to the bushes at the north of the screen. You may
have also seen the little pink fellow that you freed from the rope gathering
some of the berries from those bushes. Maybe those berries are important.

 Carefully work your way along the path through the vine creature. (HINT: Save
your game as you complete each little section of the creature/maze). Now take
some of the berries from the bushes. Don't bother trying to eat them, the smell
will deter you anyway. Work your way back through the vine creature/maze the way
you came, again saving as you go. Exit the screen to the south. Go east and then
go north up the hill and east.

 You now find yourself at the edge of a dismal swamp. And that little pink
creature is here again. As you watch, he smears the berries over his body and

disappears into the swamp. Take your cue from the little fellow and smear the
berries over your uniform, too. Once that is done, enter the swamp and exit the
screen to the east. Wow! It's a good thing those smelly berries made you
unappetizing or you would have been lunch for that swamp creature. Now that
you're safely in the swamp, take some time to explore before leaving. If you
walk around the north end of the screen, a little bit east of center, you'll
come to deep water where you have to swim instead of walk.

 When you reach that point, take a deep breath (Important!) and dive under the
surface. Under the surface, you'll see an underwater cave leaving the screen to
the west. Follow the cave, and you'll find yourself surfacing in a strangely
glowing cavern. A quick inspection reveals that the glow is coming from a rock
sitting on an altar-like boulder in the cavern. Take the glowing rock. Re-enter
the water, take a deep breath again, and dive below the surface. Swim back to
the surface of the swamp the way you came in. Then exit the swamp to the east.

 You're back in the clear again, but there's a deep chasm blocking your progress
to the east, and there's no where else to go. Better climb that dead tree at the
edge of the chasm to get a better view. WHOA! CRAAACK! That tree wasn't too
steady, was it? But now its trunk is wedged tightly across the top of the chasm,
forming a natural bridge. Crawl across the log and exit the screen to the east.
Proceed through the forest to the east and...oops! Trapped again! This time
you're hanging upside down, the blood is rushing to your head, and soon you
black out.

 When you come to, you find yourself securely locked in a wooden cage. A big,
ugly brute of a hunter is getting a fire ready for his dinner, and you can just
guess what he plans on having for his main course! Better think of a way out of
here. Wait a minute! Remember that knock-out spore you picked up? Here's the
perfect place to use it, but you're going to have to get the hunter closer to
the cage, so that you can reach the key when he falls. The best way to get that
oaf's attention is to yell at him. If he doesn't respond the first time you
call, yell again. OK, that got his attention and here he comes. Wait until he's
right next to the cage and throw the spore. Got him! Now get the key and unlock
the cage. Open the door, leave the cage, and pick up the rope that's lying on
the rock. Then exit the screen to the north.

 You find yourself at the edge of a plateau. You can see the shuttle platform,
where you first came to this planet, off in the distance. But don't try walking
that way yet! Moving any distance at all toward the north of the screen will
take you right into the guns of Vohaul's thugs. Instead, immediately exit the
screen to the west. Walk west through the forest until you again arrive at the
chasm. Now the only way to go is down. Fortunately, you have the rope. You can
tie the rope to either the stump or the log. Save the game, and try tying the
rope to the stump. You'll get 2 points for it.

 Now climb down the rope and...well, I guess tying it the stump didn't work too
well. Tie the rope to the log. Again, you'll get 2 points, but this time things
are much more secure. Climb down the rope.

 Nice situation huh? You find yourself hanging over a bottomless chasm. On the
ledge to the east is very large, very hungry looking monster. On the ledge to
the west is a cave leading into the cliff. On the whole, the ledge to the west
looks more desirable. But how to get there? Climb down to the end of the rope
(but not too far), and swing on the rope. Gradually the arc of your swing will
get larger and larger. To time when the swing is large enough, wait until the
monster starts trying to grab you. Then, when the rope is at the far western
edge of its arc, let go. Nicely done!

 You're safely on the western ledge. Enter the cave. The cave leads off into
darkness, but there's no where else to go. So as you enter the darkness, hold
the glowing rock. Ah, just enough light to see the passage leading to the west.
Follow the passage and...oops! Here we go again -- tumbling down into the
darkness!

 When you reach the bottom, you find yourself back out in the daylight and on
the floor of a rock-strewn canyon. And here are a couple of those little pink
guys again, telling you to follow them! Before you do, however, take a moment to
pick up the glowing rock, which you dropped during your fall. Then exit the
screen to the south. You've entered a cul-de-sac on the canyon floor, and as
you're wondering where the exit is, the chief of the little pink creatures
appears. He thanks you for the rescue of their friend. In return, he tells you
to "just say the word" and his people will show you the way out. So type SAY THE
WORD. When you do, two of the little creatures push aside a boulder, revealing
an entrance to an underground passage. Climb down.

 Now you're completely in the dark! How are you going to see where you're going
if you have to use your hands to grip the ladder? What's more, you can also hear
the bone-chilling cries of a terrible cave monster! Well, what are mouths for?
To hold rocks, of course. So hold the glowing rock in your mouth. Well, that's a
little better, at least you can see where you're going.

 A little exploration would reveal that this underground complex is really a
maze of vertical ladders intersected by horizontal tunnels. But who wants to
explore when there's a hungry monster after you? So here's the quickest way out:

 Climb down to the first intersection. Crawl east to the next intersection.
Climb down to the next intersection. Crawl east to the next intersection. Climb
down to the bottom of this ladder. Crawl east to the next intersection. Climb
down to the next intersection. Crawl west to the next intersection. Climb down
to the bottom of this ladder. Crawl west two intersections. Climb down two
intersections. Finally, crawl east all the way out of the tunnel.

 You're now in a cavern through which a beautiful, sparkling stream flows. Enter
the water and follow the stream off the screen to the east. Keep following the
stream as it winds around, until you have to choose between branches that flow
to the left and the right. Choose the branch to the right (the left one leads to
certain death). You will find yourself being sucked into a whirlpool, and you
emerge from the whirlpool considerably rung out but none the worse for wear.

 At last you're back in the great outdoors. Go east and leave the pond. You can
now see the bottom of the shuttle platform very close by, but impenetrable stone
walls prevent you from getting to it. This is a situation that calls for some
outside help. Remember your Labion Terror Beast Mating Whistle? Now's the time
to blow it. Sure enough, here comes a Labion Terror Beast blasting a hole right
through the wall! At this point, if you don't have the Cubix Rube puzzle, get
back in the water and move off the screen before the Beast reaches you and tears
you apart. If you do have the puzzle, throw it to the Beast. This will earn you
10 big points.

 While the Beast is "puzzling" over the puzzle (or after you return from the
water) head for the opening that has been blasted in the rock wall. Before
exiting the screen, pause to take one of the small rocks in the pile of rubble
at the opening made by the Beast. Finally exit the screen to the north.

 Now the shuttle platform, with its promise of escape, looms before you. But
spoiling the scene is one of Vohaul's guards patrolling the lower level of the
platform. Using the bushes as a screen, wait until the guard is out of view, and
move to a hiding place behind the forward set of bushes. At this point, if you
do not have the jockstrap, time the guard's movements so that you can move under
the platform to the door on the right platform leg without the guard seeing you.
You won't get any points for this, but it works.

 If you do have the jockstrap you can use it to throw the stone so as to
distract the guard and then move to the door. This will net you 10 points.
Better yet, you can remove the menace of the guard permanently by using the
jockstrap to throw the stone AT the guard, hitting him in the head and killing
him. In order to make sure of your shot, wait until the guard pauses at the
center of his catwalk, then throw the stone at him with the jockstrap. This will
net you 20 points.

 Once you have reached the platform door, insert your keycard and enter the
elevator. When you arrive at the top of the platform, much to your surprise (and
relief), you find an empty shuttle waiting for you. Walk around to the rear of
the craft and enter the shuttle. Once seated in the cockpit, look around. You
see an instrument panel before you and a throttle control between your legs.
Look at the instrument panel. You see a power button, an attitude control dial,
and an ascent thruster button.

 Press the power button and you see all the monitor screens light up. Turn the
attitude dial. The game will inform you that the controls are now set at VAC
(Vertical Attitude Control). Press the thruster button, then look at the
monitor. It will inform you that thrusters are ready. If you have a joystick,
pull back on it (or press the "down arrow" cursor key), and the ship will lift
off. Hold the joystick back, until the game informs you that you are off the
planet.

 When a computerized voice tells you that minimum altitude has been achieved,
turn the attitude dial again. It will now be set at HAC (Horizontal Attitude
Control). Push the joystick forward (or press the "up" cursor key), and the
shuttle will begin moving forward. This won't last long, however, because
suddenly all the monitor screens are filled with the image you least wanted to
see -- the ugly face of Sludge Vohaul! He gleefully informs you that he has
taken control of the shuttle and that you are now on an automatic journey to his
asteroid fortress. Nothing for it now, but to hang on and enjoy (?) the ride!

 When you step out of the shuttle inside Vohaul's asteroid complex, you're
surprised to find that there are no guards there to greet you. In fact, the
complex seems completely deserted. But you know that Vohaul must be watching.
Anyway, you still need to work your way out of this mess. Taking a look around,
you see that the shuttle platform seems to be suspended in space, with catwalks
leading away from it to the east and to the west. A stairway leads down to the
south. Above you, another catwalk, which seems inaccessible, crosses the shuttle
bay from west to east. Take the east catwalk, and exit the screen in that
direction.

 You find yourself at an elevator. Enter the elevator. Look at the elevator. You
see a read-out, currently reading Level One, and a panel. Look at the panel. The
panel contains a row of buttons. Look at the buttons. The buttons read "one,"
"three," "four," and "five." Press "three." In a minute, you find yourself at
the end of long corridor stretching away to the west.

 A note of caution about these corridors. Periodically, you'll see an odd
contraption moving along the corridor toward you. These are automatic floor
waxers, and if they catch up with you, they'll ground you into a thin sheet and
turn you into part of the floor. If you see one approaching, move immediately
into a doorway or elevator opening and wait for it to turn around and go back in
the opposite direction.

 Walk down the corridor. After crossing a couple of screens, you arrive at a
door in the corridor wall, with a button beside it. Hey! You, of all people,
would recognize a janitorial closet anywhere! Press the button and enter the
closet. Looking around in the closet, you find a plunger. Take the plunger, exit
the closet, then walk all the way to the far eastern end of the corridor. Enter
the elevator you find there and press "four."

 When you arrive at level four, you find another corridor stretching away to the
west. Walk down the corridor. Sure enough, you come to another janitorial
closet. Enter the closet and take the glass cutter that you find in there.
Continue west down the corridor. You soon arrive at restroom entrances, labeled
with male and female signs. Take either entrance -- they both lead into the same
restroom! In the restroom, amid the rather alien plumbing, you see an empty
stall at the back of the room. Enter the stall and close the door.

 What you do in the stall is your own business, but be sure to take the toilet
paper with you when you're done. Exit the restroom and walk to the far western
end of the corridor. Enter the elevator and press "five."

 Exit the elevator on level five and walk east. Once again you come to a
janitorial closet. Enter the closet and take the wastebasket that you find
there. Pick up the pair of overalls that is hanging in the closet and an object
falls from the pocket. A quick inspection reveals that the object is a lighter.
Take the lighter and exit the closet.

 At this point, the safe play is to walk immediately west from the janitorial
closet back to elevator you came from. If you wish to see what lies to the east,
you won't get any points for it, but it is amusing. Be sure to save your game
first. Those huge arms sticking out of that cage will bash you if you get too
close, so be sure to stick to the south side of the corridor. Proceed east
and...what's this? One of the cages is opening! And emerging from it is a
nightmare creature that looks like it escaped from the movie, "Alien"! At this
point, you have no choice but to hurry back to the west as fast as you can.
Don't let the alien monster catch you and kiss you! If you do, later in the game
you'll wind up just like John Hurt in "Alien" (talk about a stomach ache!). Head
straight for the elevator and press "one."

 Back on level one, return to the shuttle platform, and proceed down the stairs
to the south. As you pass through the doorway at the bottom of the stairs, the
door seals shut behind you! Move to the west and a barrier pops up barring your
way! Try moving east and another barrier pops up trapping you! As if that
weren't bad enough, now the floor is moving out from under you, threatening to
dump you in a pool of corrosive acid! Don't panic! Wait until the floor is
almost out from under you, then stick the plunger to the barrier. That's the way
to hang in there! Wait until the floor slides back into place, then let go of
the plunger. The barriers slide back into the floor leaving you free to move.

 But before you can very far in either direction, you run up against a very
formidable obstacle: Walbots! These electronic monsters are instant death if you
let them touch you, but there is a way to defeat them. First, when one of the
walbots starts to come after you, retreat to the center of the corridor and exit
the screen up the stairs. When you go back down the stairs, the Walbot will have
returned to its resting place. Now examine the ceiling of the corridor. The only
thing of note up there are fire sprinklers. But water and electronics don't mix!
And you have the means in hand to get those sprinklers sprinkling.

 Put the toilet paper in the wastebasket, and then drop the wastebasket. Light
the toilet paper with the lighter, and in a few seconds the sprinklers will
start flowing. Snap! Crackle! Pop! You've shorted out the Walbots! Now proceed
down the corridor and exit the screen all the way to the east.

 Suddenly, here you are in Vohaul's command post! The evil one himself is
sitting on his raised platform in the center of the room sneering at you.
Surrounding the room are the tubes containing the dreaded insurance salesmen,
but right now all your attention is on Vohaul and getting your hands around his
fat neck. You start up the stairs to his platform, but just before you can reach
him, you're zapped by a strange energy beam. (Don't panic, this is not the end
of the game!) When you rematerialize, you find that you've been reduced to the
size of a mouse and that you're trapped in a glass jar on Vohaul's control
console! Vohaul gloats over your predicament, then proceeds to ignore you as he
launches the insurance salesmen!
 Now's your chance. While Vohaul is ignoring you, cut the glass with the glass
cutter. Walk over to the vents in the console immediately to the west of the jar
and climb in the vent. Bingo! You've found Vohaul's life support equipment! If
you look carefully behind that large pump, you'll see a large, red button. Press
that button. You did it! You've shut off Vohaul's life support! He's a goner!
Now climb out the vent.

 In his death throes, Vohaul utters a final curse at you and flips a switch.
That action started the asteroid's self-destruct sequence, so now time is of the
essence. Exit the screen along the narrow path in the southwest corner. You find
yourself at a control console with a switch on the back and keyboard. Walk over
to the switch and pull it to the on position. The read-out is now asking you
"Enlarge or Reduce?" Of course, you want to get larger, so type "enlarge." Now
return to the glass jar immediately. In a few seconds, you're back to normal
size, standing beside the dead carcass of Vohaul, which is sprawled across the
floor.

 A flashing monitor draws your attention. A look at the monitor reveals that the
clone launch can be aborted if you enter the abort code. But what is the code?
Search Vohaul's body. Aha! There it is: "SHSR." Return to the monitor and enter
the code. That takes care of the insurance salesmen, but you still have to get
out of here alive.

 Exit the screen up the stairs to the east. Now you're in a long tube on the
exterior of the asteroid. Near the entrance to the tube is a panel. A look at
the panel shows that it contains an oxygen mask. Take the mask (you will
automatically be wearing it). Follow the tube where it leads you, around to the
east and then to the south. Good thing you were wearing that oxygen mask when
the tube cracked! Exit the tube to the south.

 Drat! Here you are in another of those featureless corridors, and you've got to
get off this asteroid before it burns up. The way out is to the west. Walk west
about three screens and there it is: The escape pod bay! Unfortunately, blocking
the way is the nattiest looking robot you've ever seen, and it has the name
"Marrow-matic" written on it. You can just guess what that means! And now the
"MM" has sensed the presence of your marrow and is coming to get it! Not to
worry, you can work your away around this refugee from "RoboCop."

 When the MM starts to come after you, exit the screen to the east. Make sure
the MM follows you onto the next screen, then hoof it all the way to the eastern
end of the corridor. Make sure that the MM follows you all the way (just don't
let it catch you). Keep going through the glowing portal at the end of the
corridor. The MM won't follow you through that. Keep going all the way across
the catwalk that stretches across the shuttle bay and continue through the
glowing portal at the other end. Continue down the corridor in an easterly
direction and you'll finally reach the escape pod bay from the other side. And
thanks to your artful dodging the MM is nowhere in sight.

 Proceed to the first pod on the left, and press the button next to the hatch.
When the hatch opens, enter the pod. Take a quick look around. You see a control
panel. A quick look at the control panel, reveals a launch button. Press the
launch button.

 Congratulations! You've saved your planet and escaped the asteroid! Just as
you're contemplating how sweet it is to be a hero again, a rude beeping from the
control panel informs you that the pod is running out of oxygen! You try the
oxygen mask, but it's empty. Hastily looking around the pod, you see a sleep
chamber against the right-hand wall. Oh well, the deep freeze is better than
asphyxiation! Walk over to the sleep chamber and open it. Enter the sleep
chamber and settle down to a nice, long nap until....

 What? We'll just have to wait for SPACE QUEST III to find out!

 SPACE QUEST II is published by Sierra On-Line, Inc.

 This walkthru is copyright (c) 1988 by Jason Levine. All rights reserved.
